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Rōblox: Freedom Distribution: Revival-style launcher that allows people to host their own instances of Rōblox for other people to play.

| Dec 01, 2025 5:05 PM No.1933 [Report]

image Rōblox: Freedom Distribution image

image image

Want to host your own Rōblox LAN parties? Looking for a way to deploy your Rōblox experiences, new and old, on your own machine?

https://github.com/user-attachments/assets/483c4263-db43-4ec2-9243-b0b885e625f6

Rōblox Freedom Distribution is one such solution. It's a revival launcher built on existing research for self-hosting Rōblox servers.

Using RFD, users can host their own server instances from compiled Rōblox binaries from 2018-07-25 or 2021-01-25.

Players can join existing servers.

Clients only need to keep track of which hosts and ports to connect to. That's because clients will automatically connect to a server of the same version.

If you worked with Python 3.12+ before, (#download) is supposed to take less than a minute. Why initial? Freedom Distribution automatically downloads additional data (at most 90 MiB) for you.

Initial adaptation from the (https://web.archive.org/web/20241113091646/https://jetray.itch.io/roblox-filtering-disabled) project by Jetray, et al.

All the code is free-as-in-freedom software and is licensed under the GNU GPL v3.

This README is optimised for viewing on (https://github.com/Windows81/Roblox-Freedom-Distribution).

Copyright Acknowledgement

My use of Rōblox's binaries are prone to copyright-infringement issues. Be wary of any potential copyright takedowns.

In the event of a DMCA takedown, don't rely on forks of this repo on GitHub. Consider using other means. Also consult this (https://github.com/Windows81/Roblox-Freedom-Distribution/blob/main/LEGAL.md) if you want to know why I believe I'm protected under fair-use law.

Download

RFD is natively supported on Windows and works on GNU/Linux systems with wine.

As an Executable

This is good for if you want to deploy quickly on any machine with connection to the internet.

For Windows

To download as an executable, run:

mkdir rfd
cd rfd
curl https://github.com/Windows81/Roblox-Freedom-Distribution/releases/latest/download/RFD-windows-latest.exe --output RFD.exe

To launch RFD, your command line will look something like this:

./RFD.exe player -h 127.0.0.1 -p 2005

For GNU/Linux

Still needs work.

RFD requires wine to be installed on your system.

For balance of information, consult (https://github.com/Windows81/Roblox-Freedom-Distribution/blob/main/Guides/Linux/README.MD).

mkdir rfd
cd rfd
curl https://github.com/Windows81/Roblox-Freedom-Distribution/releases/latest/download/RFD-windows-latest.exe --output RFD.exe

To launch RFD, your command line will look something like this:

./RFD.exe player -h 127.0.0.1 -p 2005

From (https://github.com/Windows81/Roblox-Freedom-Distribution/archive/refs/heads/main.zip)

This is good for if you already have Python installed on your machine. Do you want to help contribute to RFD? Use this.

You need Python 3.12+ on your system.

To install from source, run:

git clone --depth 1 https://github.com/Windows81/Roblox-Freedom-Distribution rfd
cd rfd/Source
pip install -r requirements.txt

Wanna use venv? That works too!

To launch RFD, your command line will look something like this:

py _main.py player -h 127.0.0.1 -p 2005

Command Syntax

server

Game-specific options are specified in the --config_path argument, which defaults to ./GameConfig.toml.

(#gameconfigtoml-structure)

As of RFD 0.58.2, the available options are as follows:

usage: _main.py server  |
                       --place_path ] 
                       ] ]
                        ] 
                        ]



options:
  --config_path, --config, -cp 
                        Game-specific options; defaults to ./GameConfig.toml.
                        Please review each option before starting a new server
                        up.
  --place_path, --place, -pl 
                        Path to the place file to be loaded. Argument
                        `config_path` can't be passed in when using this
                        option.
  --ipv4-only           Run server using IPv4 only.
  --ipv6-only           Run server using IPv6 only.
  --rcc_port, --port, -rp, -p 
                        Port number for the RCC server to run from.
  --web_port, -wp 
                        Port number for the web server to run from.
  --run_client, -rc, --run_player
                        Runs an instance of the player immediately after
                        starting the server.
  --user_code, -u 
                        If -run_client is passed in, .
  --quiet, -q           Suppresses console output.
  --no_colour, --no_color
                        Suppresses ANSI colour codes.
  --rcc_log_options, --rcc_log, -log 
                        Filter list for which FLog types to print in RCC.
  --skip_rcc            Only runs the webserver, skipping the RCC binary
                        completely.
  --skip_rcc_popen      Runs the webserver and initialises RCC configuration,
                        but doesn't execute `RCCService.exe`.
  --skip_web            Only runs the Studio binary, skipping hosting the
                        webserver.
  --clear_cache         Deletes cached content specific to the host you are
                        connecting to. Searches in the
                        %LocalAppData%\Temp\Roblox\http directory.
  --skip_download       Disables auto-download of RFD binaries from the
                        internet.
  --debug               Opens an instance of x96dbg and attaches it to the
                        running "server" binary.
  --debug_all           Opens instances of x96dbg and attaches them to all
                        running binaries.
  --help, -?            show this help message and exit

player

As of RFD 0.58.2, the available options are as follows:

usage: _main.py player ] ]
                       ] ]
                       ]  


options:
  --rcc_host, --host, -rh, -h 
                        Hostname or IP address to connect this program to the
                        RCC server.
  --rcc_port, --port, -rp, -p 
                        Port number to connect this program to the RCC server.
  --web_host, -wh 
                        Hostname or IP address to connect this program to the
                        web server.
  --web_port, -wp 
                        Port number to connect this program to the web server.
  --user_code, -u 
  --quiet, -q           Suppresses console output.
  --clear_cache         Deletes cached content specific to the host you are
                        connecting to. Searches in the
                        %LocalAppData%\Temp\Roblox\http directory.
  --skip_download       Disables auto-download of RFD binaries from the
                        internet.
  --debug               Opens an instance of x96dbg and attaches it to the
                        running "player" binary.
  --debug_all           Opens instances of x96dbg and attaches them to all
                        running binaries.
  --help, -?            show this help message and exit

studio

The studio command allows developers to modify existing place files whilst connected to RFD's webserver.

As of RFD 0.62.2, the available options are as follows:

usage: _main.py studio  | --place_path ] ]   


options:
  --config_path, --config, -cp 
                        Game-specific options; defaults to ./GameConfig.toml. Please review each option before starting a new server up.
  --place_path, --place, -pl 
                        Path to the place file to be loaded. Argument `config_path` can't be passed in when using this option.
  --web_port, -wp, -p 
                        Port number for the locally-hosted web server to run from.
  --quiet, -q           Suppresses console output.
  --skip_web            Skips hosting the webserver.
  --skip_studio         Skips opening Studio.
  --clear_cache         Deletes cached content specific to the host you are connecting to. Searches in the %LocalAppData%\Temp\Roblox\http directory.
  --skip_download       Disables auto-download of RFD binaries from the internet.
  --debug               Opens an instance of x96dbg and attaches it to the running "studio" binary.
  --debug_all           Opens instances of x96dbg and attaches them to all running binaries.
  --help, -?            show this help message and exit

serialise

The serialise command allows developers to modify files to be compatible with RFD's asset-loading systems.

As of RFD 0.58.2, the available options are as follows:

usage: _main.py serialise ] ]
                          ]


options:
  --load, --read, -r LOAD 
                        Path to the file(s) to be loaded.
  --save, --write, -w SAVE 
                        Path to the file(s) to be saved.
  --method {method.csg,method.rbxl,method.video,method.mesh} 
                        Serialisers to use on the file(s) provided.
  --help, -?            show this help message and exit

download

The download command allows you to download specific versions of Rōblox components.

As of RFD 0.58.2, the available options are as follows:

usage: _main.py download 
                         ]


options:
  --rbx_version, -v RBX_VERSION
                        Version to download.
  --bin_subtype, -b {Player,Server,Studio} 
                        Directories to download.
  --help, -?            show this help message and exit

test

The test command performs a pre-determined series of unit tests. Useful for debugging RFD's compatibility with modern Rōblox systems over time.

As of RFD 0.61.0, the available options are as follows:

usage: _main.py test  

positional arguments:
  tests_to_run  Unit tests which are run by RFD.

options:
  --help, -?    show this help message and exit

cookie

Extracts the ROBLOSECURITY cookie which a running instance of RFD would use to extract assets from Roblox.com.

As of RFD 0.61.0, the available options are as follows:

usage: _main.py cookie  

options:
  --verbose, --show, -v
                        Exposes the entire cookie in plaintext.
  --help, -?            show this help message and exit

Network Ports in Use

To keep it simple: open port 2005 on both TCP and UDP.

Anyone can host a server and must leave both a TCP -wp and UDP -rp network port of their choice accessible.

It's possible to connect to a webserver and an RCC server from different hosts. However, I wouldn't recommend it.

RCC (UDP)

RCC is an acronym for 'Rōblox Cloud Compute', which is the exe program we use to run the Rōblox servers. The UDP-based protocol is derived from (but is incompatible with) (http://www.raknet.com/).

Host is specified by the -h option (also by --rcc_host or -rh).

Port is specified by the -p option (also by --rcc_port or -rp).

Webserver (unsigned HTTPS)

The webserver is responsible for facilitating player connections and loading in-game assets.

Host is optionally specified by the --web_host or -wh option, in case RCC is hosted elsewhere.

Port is specified by the --web_port or -wp option.

Loading Assets from Rōblox

To load assets directly from Roblox.com, our software needs to provide a valid ROBLOSECURITY token. RFD can extract this token through two methods:

  1. If you are on a Windows and play Roblox.com, our RFD will find and decrypt the contents of %LocalAppData%\Roblox\LocalStorage\RobloxCookies.dat and there are no further actions needed to start loading assets.
  2. Otherwise, across all OS types, RFD will extract your ROBLOSECURITY environment variable.

Freedom Distribution will NOT save/upload your token anywhere and will not use It outside roblox assetdelivery services. The cookie handling can be found in the Source "extractor.py" file.

PlaceID Spoofing

There are some uncopylocks that somehow when you enter them the audio works fine but when you enter from outside the official uncopylock the audios are privated this is very rare for it to happen, but in case it happens setup an enviroment value called "rfdplaceid" with the PlaceID you want to spoof.
Tof you are the owner of the place you are loading assets and the account is logged in/set ROBLOSECURITY in enviroment, your privated audios should load fine without spoofing.

Setting Up Enviroment Variables

This short snippet shows you how to setup enviroment variables from the PowerShell for Windows users as those are the most complicated ones to set up, specifically the .ROBLOSECURITY token however remember "If you are on a Windows and play Roblox.com" you can skip setting your ROBLOSECURITY token in the enviroment.
Using the PowerShell is recommended as the cmd will not handle such large strings correctly, you can launch it by pressing the WindowsKey + R and typing "powershell.exe"

To set your .ROBLOSECURITY token up, with 'YOURTOKEN' being replaced by that token:

$env:ROBLOSECURITY = 'YOURTOKEN'

To set place-iden spoofing up, with the 12345 being replaced by your desired place iden:

$env:rfdplaceid = '12345'

SIDENOTE: The way this commands setup enviroment tables will not persist once you close the PowerShell

Local Asset Persistence

Assets are automatically cached server-side in directory ./AssetCache. To manually add assets, place the raw data in a file named with the iden number or string without any extension.

The following are examples of asset idens resolving to cache files:

<table> <thead> <tr> <th>Asset Iden</th> <th>File Name</th> <th>Format</th> </tr> </thead> <tbody> <tr> <td>rbxassetid://1818</td> <td>./00000001818</td> <td>%11d</td> </tr> <tr> <td>rbxassetid://5950704</td> <td>./00005950704</td> <td>%11d</td> </tr> <tr> <td>rbxassetid://97646706196482</td> <td>./97646706196482</td> <td>%11d</td> </tr> <tr> <td>rbxassetid://custom-asset</td> <td>./custom-asset</td> <td>%s</td> </tr> </tbody> </table>

This behaviour can be changed in (#game_setupasset_cachename_template).

How About Studio?

RFD (#studio). However, they are not fully usable as of 2025-10-02. These should be used only if modern Studio doesn't mesh well with your places.

RFD is designed to accommodate current-day rbxl (not rbxlx) files. To accommodate breaking changes to the file format, RFD includes a (./Source/assets/serialisers/) which automatically processes:

  1. Assets remotely loaded from Roblox.com into ./AssetCache, and
  2. rbxl place files as used by RFD servers.

Objects transformed include:

  1. Fonts which existed in their respective versions, and
  2. Meshes encoded with versions 4 or 5 back to version 2 (courtesy (https://github.com/PrintedScript/RBXMesh/blob/main/RBXMesh.py)).

Some modern programs do weird things to client-sided scripts. They use Script classs objects, but with a (https://robloxapi.github.io/ref/class/BaseScript.html#member-RunContext) property set to (https://robloxapi.github.io/ref/enum/RunContext.html#member-Client). You will also need to manually convert these objects to LocalScripts.

And, union operations done in current-day Studio (CSG v3) are not supported. This is because CSG v2 support was completely removed in late 2022.

If you need any help, please shoot me an issue on GitHub or a message to an account with some form of 'VisualPlugin' elsewhere.

Directories Affected

The program is mostly portable; RFD does not store any persistent settings to your machine.

However, the Rōblox player and RCC executables that we hook to will write to the following directories:

  • %LocalAppData%\Temp\Roblox\http\
  • %LocalAppData%\Temp\Roblox\

You'll also probably find some registry keys written to:

  • Computer\HKEY_CURRENT_USER\Software\Roblox

Usage Examples

Where ... is (#download),

Server

... server -p 2005 --config ./GameConfig.toml

For quick prototyping, you can just put it the rbxl place by itself.

... server -p 2005 --place ./Place.rbxl

The (#gameconfigtoml-structure) can also be piped from stdin.

... echo '{ "server_core": { "place_file": { "rbxl_uri": "_.rbxl" } } }' | ... server --config -

Player

... player -h 127.0.0.1 -p 2005

GameConfig.toml Structure

This specification is current as of 0.58.2. Some options might be different in future versions.

Optionally, toml files can be expressed in json. The following basic configurations work the same way:

{ "server_core": { "place_file": { "rbxl_uri": "_.rbxl" } } }
server_core.place_file.rbxl_uri = '_.rbxl'

rbxl_uri = '_.rbxl'

Special Types

Functions

Function-type options are very flexible in RFD. Way too flexible if you're asking me.

Look out for {OPTION}_call_mode, where {OPTION} is the name of the option you're modifying. If {OPTION}_call_mode is not specified, RFD tries to assume on its own.

Following is a hypothetical option called skibidi_plugin. The examples all do the same thing.

Python Mode
skibidi_plugin_call_mode = "python"
skibidi_plugin = '''
def f(int_val: int, bool_val: bool):
    if int_val == 666:
        return {
            "evil": 666,
        }
    elif bool_val == True:
        return {
            "owo": 7,
        }
    elif int_val == 420 and bool_val == False:
        return {
            "uwu": 3,
        }
    return {
        "camera_man": 1,
        "ohio": 2,
    }
'''

Nobody cares what name you give the function. RFD should be smart enough to figure out what you're using.

In Python mode, RFD assigns global constants for your convenience.

<table> <thead> <tr> <th>Variable</th> <th>Description</th> </tr> </thead> <tbody> <tr> <td>CONFIG_DIR</td> <td>the config file's directory path</td> </tr> </tbody> </table>
Dict Mode
skibidi_plugin_call_mode = "dict"
skibidi_plugin.666 = {
    "evil": 666,
}
skibidi_plugin.True = {
    "owo": 7,
}
skibidi_plugin.420-False = {
    "uwu": 3,
}
skibidi_plugin.default = {
    "camera_man": 1,
    "ohio": 2,
}

Dict keys are access in the following order of precedence:

  1. Each of the individual stringified arguments in positional order,
  2. The joined string of all arguments with string separators _, ,, then ,,
  3. Then the static key default.
Lua Mode (unstable)
skibidi_plugin_call_mode = "lua"
skibidi_plugin = '''
function(int_val, bool_val)
    if int_val == 666 then
        return {
            evil = 666,
        }
    elseif bool_val == true then
        return {
            owo = 7,
        }
    elseif int_val == 420 and bool_val == false then
        return {
            uwu = 3,
        }
    end
    return {
        camera_man = 1,
        ohio = 2,
    }
end
'''

Options

metadata.config_version_wildcard

Resolves to a wildcard; defaults to "*".

Matches against the GIT_RELEASE_VERSION internal constant. Useful for protecting changes in config structure between RFD versions.

server_core.startup_script

Resolves to type str.

Runs at the CoreScript security level whenever a new server is started.

startup_script = 'game.workspace.FilteringEnabled = false'

server_core.metadata.title

Resolves to type str.

Shows up on the loading screen when a player joins the server.

server_core.metadata.description

Resolves to type str.

Shows up on the loading screen when a player joins the server.

server_core.metadata.creator_name

Resolves to type str.

Shows up on the loading screen when a player joins the server.

server_core.metadata.icon_uri

Resolves to internal type uri_obj.

Can resolve to either a relative or absolute local path -- or extracted from a remote URL.

server_core.place_file.rbxl_uri

Resolves to internal type uri_obj. Files must be encoded in the binary rbxl format and not in the human-readable rbxlx format.

Can resolve to either a relative or absolute local path -- or extracted from a remote URL.

rbxl_uri = 'c:\Users\USERNAME\Documents\Baseplate.rbxl'
rbxl_uri = 'https://archive.org/download/robloxBR1/RBR1/RBR1.rbxl'

server_core.place_file.enable_saveplace

Resolves to type bool; defaults to false.

When game:SavePlace() is called and enable_saveplace is true, the file at (#game_setupplace_filerbxl_uri) is overwritten. It won't work if rbxl_uri points to a remote resource.

server_core.place_file.track_file_changes

Resolves to type bool; defaults to false.

When the file at rbxl_uri is modified, RCC is restarted such that RFD always runs the latest version of the file. It won't work if rbxl_uri points to a remote resource.

game_setup.roblox_version

The following are valid version strings.

<table> <thead> <tr> <th>"v348"</th> <th>"v463"</th> </tr> </thead> <tbody> <tr> <td>"2018M"</td> <td>"2021E"</td> </tr> <tr> <td>"2018"</td> <td>"2021"</td> </tr> </tbody> </table>

All entries on the same column are aliases for the same version.

game_setup.asset_cache.dir_path

Resolves to type path_str. Relative paths are traced from the directory where the config file is placed.

game_setup.asset_cache.clear_on_start

Resolves to type bool; defaults to false.

If true, deletes cache from assets which should redirect so that the config file remains correct.

game_setup.asset_cache.name_template

Resolves to (#functions) type (int | str) -> str.

With the asset iden passed in (a string or integer), returns the name of the asset file that is stored in (#asset-packs).

Default naming convention is %11d for integers or %s for strings.

game_setup.persistence.clear_on_start

Resolves to type bool; defaults to false.

If true, clears (#game_setuppersistencesqlite_path) before starting a new server.

game_setup.persistence.sqlite_path

Resolves to type path_str. Relative paths are traced from the directory where the config file is placed.

server_core.chat_style

Corresponds to Rōblox (https://create.roblox.com/docs/reference/engine/enums/ChatStyle). Can either be "Classic", "Bubble", or "ClassicAndBubble".

server_core.retrieve_default_user_code

Resolves to (#functions) type (float) -> str.

If the client doesn't include a (#player) whilst connecting to the server, this function is called. Should be a randomly-generated value.

retrieve_default_user_code_call_mode = "lua"
retrieve_default_user_code = '''
function(tick) -- float -> str
    return string.format('Player%d', tick)
end

server_core.check_user_allowed

Resolves to (#functions) type (int, str) -> bool.

Expect this function to be called multiple times for a single user.

check_user_allowed_call_mode = "lua"
check_user_allowed = '''
function(user_id_num, user_code) -- string -> bool
    return true
end
'''

server_core.check_user_has_admin

Resolves to (#functions) type (int, str) -> bool.

check_user_has_admin_call_mode = "lua"
check_user_has_admin = '''
function(user_id_num, user_code) -- string -> bool
    return true
end
'''

server_core.retrieve_username

Resolves to (#functions) type (int, str) -> str.

Only gets called the first time a new user joins. Otherwise, RFD checks for a cached value in (#game_setuppersistencesqlite_path).

retrieve_username_call_mode = "lua"
retrieve_username = '''
function(user_id_num, user_code)
    return user_code
end
'''

server_core.retrieve_user_id

Resolves to (#functions) type (str) -> int.

Only gets called the first time a new user joins. Otherwise, RFD checks for a cached value in (#game_setuppersistencesqlite_path).

retrieve_user_id_call_mode = "lua"
retrieve_user_id = '''
function(user_code)
    return math.random(1, 16777216)
end
'''

server_core.retrieve_avatar

Resolves to (#functions) type (int, str) -> util.types.structs.avatar.

This function replaces the following options from versions 0.59.X and earlier:

  • retrieve_avatar_type,
  • retrieve_avatar_items,
  • retrieve_avatar_scales, and
  • retrieve_avatar_colors.
retrieve_avatar_call_mode = "lua"
retrieve_avatar = '''
function(user_id_num, user_code)
    return {
        type = 'R15',
        items = {
            10726856854,
            9482991343,
            9481782649,
            9120251003,
            4381817635,
            6969309778,
            5731052645,
            2846257298,
            121390054,
            261826995,
            154386348,
            201733574,
            48474294,
            6340101,
            192483960,
            190245296,
            183808364,
            34247191,
        },
        scales = {
            height = 1,
            width = 0.8,
            head = 1,
            depth = 0.8,
            proportion = 0,
            body_type = 0,
        },
        colors = {
            head = 315,
            left_arm = 315,
            left_leg = 315,
            right_arm = 315,
            right_leg = 315,
            torso = 315,
        },
    }
end
'''

server_core.retrieve_groups

Resolves to (#functions) type (int, str) -> dict.

Key is the group iden number written as a string; value is the rank value from 0 to 255.

retrieve_groups_call_mode = "lua"
retrieve_groups = '''
function(user_id_num, user_code)
    return {
         = 255;
         = 255;
         = 255;
         = 255;
         = 255;
         = 255;
         = 255;
    }
end
'''

server_core.retrieve_account_age

Resolves to (#functions) type (int, str) -> int.

retrieve_account_age_call_mode = "lua"
retrieve_account_age = '''
function(user_id_num, user_code) -- str -> int
    return 6969
end
'''

server_core.retrieve_default_funds

Resolves to (#functions) type (int, str) -> int.

Established the amount of funds that a player receives when they join a server for the first time. These funds can only be spent on (#remote_datagamepasses).

retrieve_default_funds_call_mode = "lua"
retrieve_default_funds = '''
function(user_id_num, user_code)
    return 6969
end
'''

server_core.filter_text

Resolves to (#functions) type (str, int, str) -> str.

filter_text_call_mode = "lua"
filter_text = '''
function(text, user_id_num, user_code)
    return text:gsub('oo','òó'):gsub('OO','ÒÓ'):gsub('ee','èé'):gsub('EE','ÈÉ'):gsub('Roblox','Rōblox'):gsub('ROBLOX','RŌBLOX')
end
'''

remote_data.gamepasses

Resolves to a data dictionary.

]
id_num = 163231044
name = 'EnforcersPowers'
price = 100

name = 'EnforcersPowers'
price = 100

remote_data.asset_redirects

Resolves to (#functions) type (int | str) -> asset_redirect.

When an RFD server receives a request to load an asset by id, it does so from Roblox.com by default.

However, entries in (#remote_dataasset_redirects) override that default.

The following examples notate the structure into the (#dict-mode) syntax:

Through the forward_url field, clients are automatically redirected to a new URL to load any assets.

Asset redirects with this scheme are not saved to ./AssetCache.

 # asset iden 13
forward_url = 'https://archive.org/download/youtube-WmNfDXTnKMw/WmNfDXTnKMw.webm'

You can include a cmd_line field if you want the loaded asset to literally come from the stdout of a program installed on the server.

Asset redirects with this scheme are saved to ./AssetCache.

 # asset iden 14
cmd_line = 'curl https://archive.org/download/youtube-WmNfDXTnKMw/WmNfDXTnKMw.webm -L --output -'

A raw_data field works here too. That literally encapsuates the binary data that will be sent as an asset.

Asset redirects with this scheme are saved to ./AssetCache.


raw_data = '\0'

This script (in (#python-mode)) should work. It redirects asset iden strings starting wtih time_music_ to static files on the internet.

remote_data.asset_redirects = "python"
remote_data.asset_redirects = '''
def f(asset_iden):
    PREFIX = "time_music_"
    if asset_iden.startswith(PREFIX):
        h = int(asset_iden)
        return {
            "forward_url": "https://github.com/Windows81/Time-Is-Musical/blob/main/hour_%02d.wav" % (h % 24)
        }
    return None
'''

remote_data.badges

Resolves to a data dictionary.

]
id_num = 757
name = 'Awardable Badge'
price = 1

name = 'Awardable Badge'
price = 1

image

https://github.com/Windows81/Roblox-Freedom-Distribution/tree/main

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