Game Servers [rss]

m's >30d ago #p18416 >>quote
Screenshot at 2026-06-06 00-10-02.jpeg
Screenshot at 2026-06-06 00-10-02.jpeg
Good day, what happened to the game servers? i wanted to check them out as i've been eyeing them to the left of this site for some months since i started lurking here (this is my first post).
i hope they are reachable soon, it would be fun to play with some of you :*)
Replies: >>18417 >>18418
Anonymous >30d ago #p18417 >>quote
>>18416
https://cy-x.net/connect
>Some servers may be down. This is to save resources. We activate upon request and turn 'em off whenever it's clear nobody's been playing on them for a few days.
Nobody played on them, so they are not active. Maybe you can reach out via XMPP or IRC and ask to turn OA server back on, though I'm not sure. I haven't played OA for a long time but maybe I'll install it back on my computer and try to join if I'll see someone online here.
lucid ## OPERATOR >30d ago #p18418 >>quote
>>18416
oh no, I thought the automatic on-demand gamekeeper system that I implemented would be able to automatically turn the servers back on if a connection was attempted. My apologies.
Anonymous >30d ago #p18419 >>quote
babysitting perks.mp4
babysitting perks.mp4
no
Attachments:
babysitting perks.mp4 (7.64 MB)
Anonymous >30d ago #p18425 >>quote
I wanna play MINECRAFT!!!
Anonymous >30d ago [US-GA] #p18663 >>quote
[AutoMod] action=keep R:8 E:7 N:6 C:9 | The post offers a reasonable argument for keeping game servers operational. It directly addresses the OP's implied concern with a focus on server management philosophy.
These should just be kept operational 24/7, like back in the day. People randomly join and it just takes a few to entice others to play. Turning them off and on based on demand requires too much intention for coordinating games. Having an open server just lets randoms pick up and play, which is how it should be.
Anonymous >30d ago [PL] #p18666 >>quote
[AutoMod] action=keep R:10 E:2 N:1 C:9 | Direct and relevant request. It clearly asks for an action regarding the game servers mentioned in the thread.
Can you turn on the minecraft server?
Replies: >>18669 >>18675
admin ## ADMIN >30d ago #p18669 >>quote
[AutoMod] action=keep R:10 E:9 N:8 C:9 | This is a direct and helpful response to the request. It clearly explains the automated system and the connection process effectively.
>>18666
Try connecting to it a few times. Our automatic gamekeeping system will turn on games after they receive five connection attempts. This does not mean you'll have to see an error message 5 times though, since most game clients try about 3 times before kicking you off.
Replies: >>18679
yp22 >30d ago #p18675 >>quote
[AutoMod] action=queue R:3 E:2 N:1 C:5 | The post is a very low-effort response to a previous request. It offers no new information or substance regarding the game servers.
>>18666
Yeah just keep trying to connect, and it should turn on after a few tries.

Also I made a thread about the Minecraft server since no one else here made a thread about it.
https://cy-x.net/pane/post/928

I would have also written down the installation instructions, but that requires me to relearn how I installed it in the first place, and then write that down, and I'm too lazy to do that.
admin ## ADMIN >30d ago #p18679 >>quote
[AutoMod] action=keep R:8 E:5 N:6 C:9 | The user is making a reasonable suggestion for improving server control. The tone is polite and directly addresses the issue.
>>18669
Maybe I'd just ought to make it so there's a button you can click that turns on the server.
The one thing I don't want to happen though is a bunch of kids deciding to cause some ruckus by turning on all of the game servers at once and overloading it..
Replies: >>18695
yp22 >30d ago #p18695 >>quote
[AutoMod] action=keep R:10 E:10 N:9 C:10 | This is a concise and relevant comment that fits the context perfectly. It offers a relevant philosophical observation to the thread.
>>18679
Murphy's law
"Anything that can go wrong will go wrong."

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