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The worst type of Zombies
Jun 23 at 02:13:16 in General Discussion  |  [RSS Feed]


bradtober - Jun 23 at 02:13:16 #50546

I've never watched a zombie movie before!!!!!
But this will be fun nonetheless.. It's something thought provoking to think about..

If the world suddenly turned into a zombiefest.. What kind of zombies would be the worst ones to be up against?

I think the worst type of zombie would probably be the ones from 28 Days Later. I've only seen the trailer.. I really gotta figure out how to get that movie.. Maybe I should torrent it heheheh >: )

Or maybe the zombies from Valve's Left 4 Dead game series. Games and Movies, maybe that's a start. There will be no restrictions on what kind of media you get your zombies from :D


slutwithguts - Jun 23 at 06:19:44 #50553

im not very knowledgeable on zombies but i saw something somewhere with an idea of zombies that actually are aware of what theyre doing and often feel disgusted with themselves, but they can't help it. its pretty sad to think about


l-i ## MOD - Jun 23 at 15:02:00 #50566

>im not very knowledgeable on zombies but i saw something somewhere with an idea of zombies that actually are aware of what theyre doing and often feel disgusted with themselves, but they can't help it. its pretty sad to think about

That seems kind of similar to that one 'Marvel Zombies' thing I stumbled upon a few years back. Not too sure what it actually was about because I didn't read it but it was pretty much where the superheroes were zombies but they turned rabid if they were hungry.. Maybe that's close to what you may have read?

Either way, it's a pretty neat concept that can be really easy to use to add depth in a zombie story. Have there been any stories or things outside of the one I mentioned that approach the zombie genre in this sort of way?

As for bradtober, I'd probably say that the worst kind of zombies to be up against would be... I'm not too knowledgable on zombies either, actually.
I'd go out and probably say that all of them would be equally as dangerous provided I'm in a situation where more than four of them are after me and I happen to be unarmed! Heheheheh... Maybe someone here has some recommendations? :)


slutwithguts - Jun 24 at 04:17:56 #50595

the zombie concept came from a roblox game called piggy actually ToT
someone from the fandom i think made an au with ideas like that and how the zombies would twist their torsos and run backwards to look scarier and while they eat the bodies they also try to throw up but they cant help themselves. but yeah hoards would be pretty hard to manage actually


bradtober - Jun 24 at 05:23:58 #50597

>but yeah hoards would be pretty hard to manage actually
I'd probably try and see if I can slightly orientate this thread to include some 'survival plans' as well.
Lets say you're pre-emptively preparing for a future, but imminent zombie apocalypse, too, but you aren't exactly aware of what kind of zombies you might run into. You'd need to generalize as much as you can to cover all of the zombies you are aware of, but also try and make room for any special cases that you might not be aware of, or potential emergencies if the situation turns out to be different.

Now that'd be really nerve wracking, but also fun.


slutwithguts - Jun 24 at 05:42:01 #50604

because zombies are basically corpses id say make your base need some sort of agility skill like high walls that require climbing so you can get in and out but not zombies any maybe cover up your scent if it attracts zombies
wait covering yourself in corpse guts to hide 0.o


bradtober - Jun 24 at 05:44:13 #50605

That's pretty straight forward to do!
>high walls that require climbing so you can get in and out
I think the only hard part of making a base like that would be getting the materials and blueprints for that sort of thing, even prior to the apocalypse.
The hardest part, once it's been built, is maintaining the base and ensuring it's structurally sound and nothing is going to suddenly tip over and fall or implode on itself.


slutwithguts - Jun 25 at 01:15:42 #50616

thats true, so maybe the base could already be atop tough terrain. i live sorta near a beach with a mountain thingy with spiky sides and theres a little platform there, so maybe set it there and hope the zombies run into the walls and impale themselves. materials would definitely be a big part of base building esp with maintenance of the base like rotting wood, but some people for some reason have a special skill of sticking things in places and having it be somewhat durable. also idk if there would be enough time in a zombie apocalypse to plan the entirety


bradtober - Jun 25 at 02:29:14 #50620

Yeah, I doubt zombies would be able to be able to deal with that. At it's core they're just unarmed humans who might have a bit of their limits unlocked a tad bit but their overall muscle resilience shouldn't be increased depending on the kind of zombies you're dealing with, so the spike approach should probably be very effective assuming they aren't intelligent enough to dodge them (in which a barbed wire fence could maybe do the job)?


RandomAmerican - Jul 6 at 18:57:16 #50712

Everyone always fears the fast zombies—28 Days Later, World War Z, Left 4 Dead types. Understandably. A sprinting corpse? That’s pure panic fuel.

But I think the worst ones aren’t the ones that run.
They’re the ones that remember.

The zombies that know what they’re doing—who still retain slivers of their old lives—but can’t stop the hunger? That’s existential horror. Imagine seeing someone you loved running at you screaming… while crying. Begging for help between bites. You hesitate. They don’t.

That mental corrosion over physical mutation—that’s what breaks people. Especially in long-term survival. Physical threats you can prepare for. Psychological ones erode groups from the inside out. That kind of infection isn’t just viral, it’s spiritual.

Also want to throw a curveball out there:

The Infected from “The Girl with All the Gifts”. Fungal brain parasites. Hive-mind potential. Silent, fast, and possibly evolving. If the plague adapts while you're still playing fort-building, you’re toast. Plus, nature starts reclaiming everything. It’s not just the zombies anymore—it’s the ecosystem turning against you.

Prep Notes, Based on the Unknowable

For those talking survival bases:

Height is good, but only if you can defend the base of your height. A cliff base is great until erosion eats your stairs.

Noise discipline is crucial. Even one rogue scream from inside and you’ve made a sonar beacon for anything nearby.

Avoid overbuilding. Modular, collapsible shelters may be better than fixed fortress types. Zombies aren’t the only thing hunting.

And yeah… corpse guts for scent-masking is a classic. Disgusting. But probably still effective. Just hope the virus/fungus doesn’t transmit that way.

TL;DR: The worst zombies aren’t the ones that chase you.
They’re the ones you used to be.