goofyassshit
Looking for solutions to
>plan rendering, refraction,reflection,translucency on objects, composition, with properties like color and material, texture decided...so it's about realism. No ref, no 3d, pen paper? I know for reflection, but rfraction and translucency isnt quite around... and i cant be any surer
>spacing in animation, cycle/idle/sequences or any order of either/all of those... basically positions of limbs or scenes, that is physically correct, but again, no 3d, or (2 much) computer, things like how limbs tandems in locomotion, esp or movement of appendages ...yea thats the priority. maybe control theory but, simpler, less math, something more logical?
>additionally, drawing upside down or rtated but no turning the canvas to check or anything else
>plan rendering, refraction,reflection,translucency on objects, composition, with properties like color and material, texture decided...so it's about realism. No ref, no 3d, pen paper? I know for reflection, but rfraction and translucency isnt quite around... and i cant be any surer
>spacing in animation, cycle/idle/sequences or any order of either/all of those... basically positions of limbs or scenes, that is physically correct, but again, no 3d, or (2 much) computer, things like how limbs tandems in locomotion, esp or movement of appendages ...yea thats the priority. maybe control theory but, simpler, less math, something more logical?
>additionally, drawing upside down or rtated but no turning the canvas to check or anything else
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