How much bridging is too much bridging?
The ability to talk with people who prefer using another service is neat and handy even though the bridge software Matterbridge is outdated, janky, and a broken mess sometimes. Cyberix has a number of these services bridged to its chatroom that you can explore through the Connect page.
This begs the question though: What are the limits? When do you say no to bridging chats?
I believe this question needs to be ask now, as Cyberix recently opened up a Team Fortress 2008 server. The chat between the game and chatrooms are bridged (not using Matterbridge) and several people including myself found it annoying.
Why? What is the problem with this chat that is different from the rest?
My argument stems from the focus. When one is logged in on something like IRC or XMPP, your main focus when you have the chatroom open is simply to chat. What is the primary focus of a video game? To play. The chat does not serve as a general discussion log, but rather a discussion log intended for the game and its own events. The game and its events are irrelevant to normal chatters on other platforms, and as such appear as just noise that isn't very open to discussion.
It is difficult for chatters to relate to players for most topics, and in moments where the floor would usually be open even if the chat appears empty, it can tend to get filled with video game chatter that feels less inviting and more prone to interruptions. It also isn't as friendly to the players of the game either, as genuine discussion in the chatroom can push up video game talks which could be important to gameplay (such as callouts). These issues only amplifies when some players are using a microphone, and now it really looks like noise. Take this example for instance:
2026-04-14 21:11:17 [mb-bot]: [irc] <TF2Bot> Rein: hi
2026-04-14 21:11:22 [mb-bot]: [irc] <TF2Bot> Rein: yes
2026-04-14 21:11:23 [mb-bot]: [irc] <TF2Bot> Rein: i can hear you
2026-04-14 21:11:36 [mb-bot]: [irc] <TF2Bot> Rein: as far as i know we dont really have any
2026-04-14 21:11:51 [mb-bot]: [irc] <TF2Bot> Rein: probably not any that'd work in the 2008 game
2026-04-14 21:11:58 [mb-bot]: [irc] <TF2Bot> Rein: oh my fucking god
2026-04-14 21:12:04 [mb-bot]: [irc] <TF2Bot> Rein: ultra buff soldier
2026-04-14 21:12:22 [mb-bot]: [irc] <TF2Bot> Rein: hmm
Not only is this conversation irrelevant to the normal chatters, but half the conversation is missing because the medium has changed.
What about other video games?
Cyberix does not just host a TF2008 server, but also a number of other servers for various games. It's pretty cool, even if they aren't all used. What becomes a problem though is that if we are to allow the game chat for TF2008 to be bridged, why wouldn't the others be allowed too? Getting into that, we now ask the question "how much is too much". At what point is the amount of chatter from other games enough that it kills chat?
If we are okay with one, we should be okay with all. What makes this incredibly different from normal chats being bridged is how many different games and their goals are the focus and their display. Chat could be spammed (indirectly) by people from the Minecraft servers asking for cobblestone, Xonotic from bad shots, OpenTT from shipment failures, TF2008 from those trying to protect their intelligence. It is no longer a chatroom, it is a clobbered together chat feed.
Isn't the Mumble bridges?
It wasn't something I thought about before due to Mumbles nature being very much the same as normal chat - just over a different medium - but the lack of voice along with the broken state of the bridge made me question if the Mumble should really be bridged at all with the normal chatroom. It ends up creating a lot of spam since Mumble chatters are using their voice for the most part and could be posting a lot of links and images (which don't show bridged anyway) into the chat to react to, which only looks like a mess from normal text-chat sides.
So I gave my thoughts, here is where I ask about yours. How much bridging is too much bridging, and what is the line that should be made when determining if to bridge chats together? Should we really bridge every single thing with a chat in it together?
This begs the question though: What are the limits? When do you say no to bridging chats?
I believe this question needs to be ask now, as Cyberix recently opened up a Team Fortress 2008 server. The chat between the game and chatrooms are bridged (not using Matterbridge) and several people including myself found it annoying.
Why? What is the problem with this chat that is different from the rest?
My argument stems from the focus. When one is logged in on something like IRC or XMPP, your main focus when you have the chatroom open is simply to chat. What is the primary focus of a video game? To play. The chat does not serve as a general discussion log, but rather a discussion log intended for the game and its own events. The game and its events are irrelevant to normal chatters on other platforms, and as such appear as just noise that isn't very open to discussion.
It is difficult for chatters to relate to players for most topics, and in moments where the floor would usually be open even if the chat appears empty, it can tend to get filled with video game chatter that feels less inviting and more prone to interruptions. It also isn't as friendly to the players of the game either, as genuine discussion in the chatroom can push up video game talks which could be important to gameplay (such as callouts). These issues only amplifies when some players are using a microphone, and now it really looks like noise. Take this example for instance:
2026-04-14 21:11:17 [mb-bot]: [irc] <TF2Bot> Rein: hi
2026-04-14 21:11:22 [mb-bot]: [irc] <TF2Bot> Rein: yes
2026-04-14 21:11:23 [mb-bot]: [irc] <TF2Bot> Rein: i can hear you
2026-04-14 21:11:36 [mb-bot]: [irc] <TF2Bot> Rein: as far as i know we dont really have any
2026-04-14 21:11:51 [mb-bot]: [irc] <TF2Bot> Rein: probably not any that'd work in the 2008 game
2026-04-14 21:11:58 [mb-bot]: [irc] <TF2Bot> Rein: oh my fucking god
2026-04-14 21:12:04 [mb-bot]: [irc] <TF2Bot> Rein: ultra buff soldier
2026-04-14 21:12:22 [mb-bot]: [irc] <TF2Bot> Rein: hmm
Not only is this conversation irrelevant to the normal chatters, but half the conversation is missing because the medium has changed.
What about other video games?
Cyberix does not just host a TF2008 server, but also a number of other servers for various games. It's pretty cool, even if they aren't all used. What becomes a problem though is that if we are to allow the game chat for TF2008 to be bridged, why wouldn't the others be allowed too? Getting into that, we now ask the question "how much is too much". At what point is the amount of chatter from other games enough that it kills chat?
If we are okay with one, we should be okay with all. What makes this incredibly different from normal chats being bridged is how many different games and their goals are the focus and their display. Chat could be spammed (indirectly) by people from the Minecraft servers asking for cobblestone, Xonotic from bad shots, OpenTT from shipment failures, TF2008 from those trying to protect their intelligence. It is no longer a chatroom, it is a clobbered together chat feed.
Isn't the Mumble bridges?
It wasn't something I thought about before due to Mumbles nature being very much the same as normal chat - just over a different medium - but the lack of voice along with the broken state of the bridge made me question if the Mumble should really be bridged at all with the normal chatroom. It ends up creating a lot of spam since Mumble chatters are using their voice for the most part and could be posting a lot of links and images (which don't show bridged anyway) into the chat to react to, which only looks like a mess from normal text-chat sides.
So I gave my thoughts, here is where I ask about yours. How much bridging is too much bridging, and what is the line that should be made when determining if to bridge chats together? Should we really bridge every single thing with a chat in it together?
Replies:
>>18012
Video game chats shouldn't be bridged with general chats period. There's absolutely no reason to do it.
[DE]
[TOR]
In a 10,000 user chat, that'd definitely be spam.
But in a multi-bridged chatroom that has had only 3-6 messages in the last 40 minutes at 9 PM on a Tuesday, that just feels like "oh, rein is online playing TF2. i should hop on" to me
in a community of " 48 connected" where half of them are idling in a screen session they forgot about three months ago, the tf2 bridge isn't that big of a deal especially when the servers are always empty whenever I join
I want to look at that log again:
> 2026-04-14 21:11:58 [mb-bot]: [irc] <TF2Bot> Rein: oh my fucking god
> 2026-04-14 21:12:04 [mb-bot]: [irc] <TF2Bot> Rein: ultra buff soldier
you don't need to hear the other side to know exactly what happened. A crit rocket? An ambush or sneak attack? Definitely something cheeky she didn't expect
those messages serve as a postcard from a place where someone is currently playing a game on a server you are ostensibly part of.
if i hadn't seen tf2 messages i likely wouldn't have joined when having another player or more would've helped a lot!
in fact, i play on the tf2008 server more than i do the other games on cyberix because I know that theres a real person in there waiting for someone to play with them because they're talking in chat to the bridges.
I think the moment Cyberix hits 200 concurrent users your argument would be more reasonable
But as someone who has been posting on the site since it opened in June ( ), I say that i would rather see some sembelance of activity than none.
I cherish what we have now.