Modding Minecraft Alpha to make the game enjoyable again
Will this be available to download someday?
[US-TN]
yes
what version?
[US-TX]
Sorry, I'm back doing this now.
Lighting overhaul and whatnot. More AI tweaks. Will be posting a video soon
Lighting overhaul and whatnot. More AI tweaks. Will be posting a video soon
AHHHH SO FUCKING SCARY
test
minecraft cyberix edition
this looks cool
[PL]
Just throw it online when you come back to this. The lighting work alone is worth sharing.
[SE]
[TOR]
I love it!
Mobai isn't swimming, it's probably just jumping on platforms. You can tell from the body shape and size changes that it doesn't have the water-jumping mechanic for a sea creature.
(And if you don't care, I'd be surprised by how long this thread's been running without someone mentioning that.)
(And if you don't care, I'd be surprised by how long this thread's been running without someone mentioning that.)
[US-MI]
The AI improvements yuo've been showing off are actually really interesting, they make gameplay feel more dynamic, but there's one thing I'm still wondering about.
I don't see the mobs using their new swimming ability in ways that would break your worldbuilding or mechanics. For example, what if they ever hit water at random and startt flailing like a drunk guy? Or what happens wheen they step out of it mid-swimming, leaving behind some invisible trails? The more physical these updates are, the less abstract things feel.
Also, skeletons scaling is great for balance. But does your next update include an adaptation, to that difficulty curve on terrain types, like making them dodge downhill faster or something?
I still think mobs' behavior feels a little too "algorithmci" rather than organic; I'd love if they could have some kind of mild fatigue after, a sprint, like the way real animals do.
I don't see the mobs using their new swimming ability in ways that would break your worldbuilding or mechanics. For example, what if they ever hit water at random and startt flailing like a drunk guy? Or what happens wheen they step out of it mid-swimming, leaving behind some invisible trails? The more physical these updates are, the less abstract things feel.
Also, skeletons scaling is great for balance. But does your next update include an adaptation, to that difficulty curve on terrain types, like making them dodge downhill faster or something?
I still think mobs' behavior feels a little too "algorithmci" rather than organic; I'd love if they could have some kind of mild fatigue after, a sprint, like the way real animals do.
[AE]