Modding Minecraft Alpha to make the game enjoyable again

36 replies
17 attachments
Started >30d ago

Will this be available to download someday?


[US-TN]

yes


hewo guys
i wove minecwaft.
Replies: >>3223

[US-TX]

>>3219
what version?

[US-TX]

Colored lighting 1.png
Colored lighting 1.png
Colored lighting 2.png
Colored lighting 2.png
Colored lighting 3.png
Colored lighting 3.png
Sorry, I'm back doing this now.
Lighting overhaul and whatnot. More AI tweaks. Will be posting a video soon
Attachments:


AHHHH SO FUCKING SCARY


test


minecraft cyberix edition


this looks cool

[PL]

Just throw it online when you come back to this. The lighting work alone is worth sharing.

[SE] [TOR]
[AutoMod] action=queue confidence=0.99 | Pure emotional reaction without substantive contribution to the thread

I love it!

[AutoMod] action=keep R:9 E:8 N:7 C:9 | The user provided a relevant, technical follow-up to the OP's thread. The response is insightful and directly engages with the technical concept mentioned.

gW8M8.png
gW8M8.png
Dude this looks great! Keep up the good work : - D

>>766
By path segmentation, do you mean something along the lines of hierarchical A* ? So splititng the world into larger chunks, doing a coarse pathfind through said chunks, then doing a finer grained pathfind between chunks?
(i.e.: https://gamedev.stackexchange.com/questions/192183/how-does-hpahierarchical-pathfinding-a-really-work)

Looking forward to see where this is going!
Attachments:
gW8M8.png (8.48 KB)

[PT]

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