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Modding Minecraft Alpha to make the game enjoyable again

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Anonymous >30d ago #p1860 >>quote

Will this be available to download someday?

Anonymous >30d ago #p2418 >>quote
yes
Anonymous >30d ago #p3219 >>quote
hewo guys
i wove minecwaft.
Replies: >>3223
Anonymous >30d ago #p3223 >>quote
>>3219
what version?
wirefaux >30d ago #p3590 >>quote
Colored lighting 1.png
Colored lighting 1.png
Colored lighting 2.png
Colored lighting 2.png
Colored lighting 3.png
Colored lighting 3.png
Sorry, I'm back doing this now.
Lighting overhaul and whatnot. More AI tweaks. Will be posting a video soon
Attachments:
Anonymous >30d ago #p3630 >>quote
AHHHH SO FUCKING SCARY
anonymous >30d ago #p3657 >>quote
test
7@1n >30d ago #p3679 >>quote
minecraft cyberix edition
Anonymous >30d ago #p10080 >>quote
this looks cool
Anonymous >30d ago #p10642 >>quote
Just throw it online when you come back to this. The lighting work alone is worth sharing.
fuyarde >30d ago #p10902 >>quote
I love it!
Anonymous >30d ago #p18294 >>quote
gW8M8.png
gW8M8.png
Dude this looks great! Keep up the good work : - D

>>766
By path segmentation, do you mean something along the lines of hierarchical A* ? So splititng the world into larger chunks, doing a coarse pathfind through said chunks, then doing a finer grained pathfind between chunks?
(i.e.: https://gamedev.stackexchange.com/questions/192183/how-does-hpahierarchical-pathfinding-a-really-work)

Looking forward to see where this is going!
Attachments:
gW8M8.png (8.48 KB)

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